teaching
I teach Human-Computer Interaction (HCI) and Extended Reality (XR) through undergraduate and graduate courses at UCPH, PhD courses, and summer schools. The courses are directed at international students from diverse interdisciplinary backgrounds. I also supervise bachelor’s and master’s projects and theses at UCPH.
Courses
In the current academic year (2025/2026), I am teaching:
Virtual Reality (Bachelor level, block 2)
Extended Reality (Master level, block 4)
Supervision
I supervise bachelor's and master's projects (i.e., thesis preparation projects, projects outside course scope) and theses at UCPH. All projects I supervise are research-driven. Think of them as mini research projects. Thus, you will not only learn how to work independently on a project, but also how to do research in the area of human-computer interaction. If you are interested in doing a project with me, I suggest you read my supervision letter and go through the reading list below. For general advice on how to find a supervisor, I recommend to have a look at the Supervision site of my colleague Assoc. Prof. Joanna Bergström.
PhD Courses and Summer Schools
In 2023, we organized a CHI adjunct summer school on Extended Reality with about 60 PhD and Master students from all over the world and top teachers and speakers.
Post-CHI XR Summer School 2023
Reading List for Interested Project Students
This is a list of papers that gives an overview of general HCI and XR research and should give you an idea of what I am currently interested in. I suggest to have a look at it to see if you're interested in doing a project with me.
General HCI
Research contributions in human-computer interaction. Jacob O. Wobbrock and Julie A. Kientz. ACM Interactions (2016). https://dl.acm.org/doi/abs/10.1145/2907069
Implications of Human-Computer Interaction Research. Niels van Berkel and Kasper Hornbæk. ACM Interactions (2023). https://dl.acm.org/doi/fullHtml/10.1145/3600103
Theorising in HCI using Causal Models. Eduardo Velloso and Kasper Hornbæk. ACM CHI (2025). https://dl.acm.org/doi/full/10.1145/3706598.3713789
CHI's Greatest Hits: Analyzing the 100 Most-Cited Papers in 43 Years of Research at ACM CHI. Annika Kaltenhauser, Gian-Luca Savino, Nick von Felten, and Johannes Schöning. ACM Interactions (2025). https://dl.acm.org/doi/10.1145/3704804
Usability evaluation considered harmful (some of the time). Saul Greenberg and Bill Buxton. ACM CHI (2008). https://dl.acm.org/doi/abs/10.1145/1357054.1357074
An Umbrella Review of Reporting Quality in CHI Systematic Reviews: Guiding Questions and Best Practices for HCI. Katja Rogers, Teresa Hirzle, Sukran Karaosmanoglu, Paula Toledo Palomino, Ekaterina Durmanova, Seiji Isotani, and Lennart E. Nacke. ACM TOCHI (2024). https://dl.acm.org/doi/10.1145/3685266
General Extended Reality
Five canonical findings from 30 years of psychological experimentation in virtual reality. Jeremy N. Bailenson, Cyan DeVeaux, Eugy Han, David M. Markowitz, Monique Santoso, and Portia Wang. Nature Human Behavior (2025). https://www.nature.com/articles/s41562-025-02216-3
The Ethics of Realism in Virtual and Augmented Reality. Mel Slater, Cristina Gonzalez-Liencres, Patrick Haggard, Charlotte Vinkers, Rebecca Gregory-Clarke1, Steve Jelley, Zillah Watson, Graham Breen, Raz Schwarz, William Steptoe, Dalila Szostak, Shivashankar Halan, Deborah Fox and Jeremy Silver. Frontier Virtual Reality (2020). https://doi.org/10.3389/frvir.2020.00001
A Concept at Work: A Review of Motivations, Operationalizations, and Conclusions in VR Research about Presence. Cleo Xiao, Difeng Yu, Kasper Hornbæk, and Joanna Bergström. ACM CHI (2025). https://dl.acm.org/doi/10.1145/3706598.3714279
Extended Reality and Artificial Intelligence
When XR and AI Meet - A Scoping Review on Extended Reality and Artificial Intelligence.Teresa Hirzle, Florian Müller, Fiona Draxler, Martin Schmitz, Pascal Knierim, and Kasper Hornbæk. ACM CHI (2023). https://dl.acm.org/doi/10.1145/3544548.3581072
LLM Integration in Extended Reality: A Comprehensive Review of Current Trends, Challenges, and Future Perspectives.Yiliu Tang, Jason Situ, Andrea Yaoyun Cui, Mengke Wu, and Yun Huang. ACM CHI (2025). https://dl.acm.org/doi/10.1145/3706598.3714224
LLMR: Real-time Prompting of Interactive Worlds using Large Language Models.Fernanda De La Torre, Cathy Mengying Fang, Han Huang, Andrzej Banburski-Fahey, Judith Amores Fernandez, and Jaron Lanier. ACM CHI (2024). https://dl.acm.org/doi/10.1145/3613904.3642579
Extended Reality Studies
Does Random Movements mean Random Results? Why Asynchrony in Experiments on Body Ownership does not Work as Intended. Olga Iarygina, Kasper Hornbæk, and Aske Mottelson. CHI (2025). https://dl.acm.org/doi/full/10.1145/3706598.3713506
Was it Real or Virtual? Confirming the Occurrence and Explaining Causes of Memory Source Confusion between Reality and Virtual Reality. Elise Bonnail, Julian Frommel, Eric Lecolinet, Samuel Huron, and Jan Gugenheimer. CHI (2024). https://dl.acm.org/doi/10.1145/3613904.3641992
Meeting Your Virtual Twin: Effects of Photorealism and Personalization on Embodiment, Self-Identification and Perception of Self-Avatars in Virtual Reality. Anca Salagean, Eleanor Crellin, Martin Parsons, Darren Cosker, and Danaë Stanton Fraser. CHI (2023). https://dl.acm.org/doi/10.1145/3544548.3581182
Foundational Extended Reality Papers
The Ultimate Display. Ivan E. Sutherland. 1965. Paper
Presence in immersive virtual environments. Me1 Slater and Martin Usoh. 1993. Paper
Augmented Reality: A class of displays on the reality-virtuality continuum. Paul Milgram, Haruo Takemura, Akira Utsumi, and Fumio Kishino. 1995. Paper
Behavior Change
Determinants of behaviour and their efficacy as targets of behavioural change interventions. Dolores Albarracín, Bita Fayaz-Farkhad and Javier A. Granados Samayoa. Nature Reviews Psychology (2024). https://www.nature.com/articles/s44159-024-00305-0
Behavior Change Techniques and Their Mechanisms of Action: A Synthesis of Links Described in Published Intervention Literature. Rachel N Carey, Lauren E Connell, Marie Johnston, Alexander J Rothman, Marijn de Bruin, Michael P Kelly, and Susan Michie. Nature Reviews Psychology (2024). https://academic.oup.com/abm/article/53/8/693/5126198
Behavioral Framework of Immersive Technologies (BehaveFIT): How and Why Virtual Reality can Support Behavioral Change Processes. Carolin Wienrich, Nina Döllinger, and Rebecca Hein. Frontiers in Virtual Reality (2021). https://www.frontiersin.org/journals/virtual-reality/articles/10.3389/frvir.2021.627194/full
Links Between Behavior Change Techniques and Mechanisms of Action: An Expert Consensus Study. Lauren E Connell, Rachel N Carey, Marijn de Bruin, Alexander J Rothman, Marie Johnston, Michael P Kelly, and Susan Michie. Annals of Behavioral Medicine (2019). https://academic.oup.com/abm/article/53/8/708/5191211